WAYFINDER

AN ANIMATED JOURNEY THROUGH THE LAND OF POETRY GENERATED BY ARTIFICIAL INTELLIGENCE

Authors

DOI:

https://doi.org/10.14244/2179-1465.RG.2023v14i3p160-172

Keywords:

artificial intelligence, digital games, generative art, playfulness, education

Abstract

Accelerated technological development is reshaping several aspects of contemporary life, challenging society to integrate the physical and digital worlds. In the field of cinema and audiovisual, digital technologies have driven the creation of diverse and interactive cinematic forms. Authors such as Jeffrey Shaw highlight digital interactivity as a new dimension in the creative process. The relationship between cinema and digital games is evident, with mutual influences over time. The article analyzes the art game Wayfinder, exploring how artificial intelligence was used in its creation, connecting the concepts of digitally expanded cinema and media art, and investigates its potential in the field of education. Wayfinder, inspired by Japanese haiku, invites players to restore balance to nature, offering a unique and immersive experience. Using generative algorithms, artificial intelligence and data mining, the game is an engaging educational tool, capable of sparking reflections on the environment through poetry. Considering the transformative potential of playfulness in education, Wayfinder emerges as an innovative pedagogical tool, promoting meaningful and interdisciplinary learning.

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Author Biographies

Maria Gabriela Capper, Universidade Federal Fluminense (UFF)

Doutoranda no PPGCINE/UFF (bolsista Capes/IMPACTOS - Brasil). Mestre em Artes pela UERJ. Graduação e licenciatura em Música. Docente EBTT Música no Colégio Universitário Geraldo Reis/UFF.

Pedro Luis Alves de Souza Viana, Universidade Federal Fluminense (UFF)

Mestrando em Cinema e Audiovisual pela Universidade Federal Fluminense. Graduado em Cinema e Audiovisual pela Universidade Federal do Ceará. É artista-pesquisador interdisciplinar nas áreas do audiovisual e arte & tecnologia.

References

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Published

2024-04-22

How to Cite

CAPPER, M. G.; ALVES DE SOUZA VIANA, P. L. . WAYFINDER: AN ANIMATED JOURNEY THROUGH THE LAND OF POETRY GENERATED BY ARTIFICIAL INTELLIGENCE. Revista GEMInIS, [S. l.], v. 14, n. 3, p. 160–172, 2024. DOI: 10.14244/2179-1465.RG.2023v14i3p160-172. Disponível em: https://revistageminis.ufscar.br/index.php/geminis/article/view/812. Acesso em: 3 jul. 2024.

Issue

Section

Dossier - AI Narratives: Trends in Audiovisual Production