I am a Creative Loop: Towards Integrative Studios in Design and Creative Technologies
DOI:
https://doi.org/10.53450/2179-1465.RG.2022v13i3p71-81Keywords:
Design education, Research supervision, Consciousness, Dialogic learning, Visual thinkingAbstract
Feedback loops take place when the output of a system is fed back into its input, and the emergent results of this connection can be surprising and interesting as seen in video feedback art. I build here on the idea of “strange loops” developed from mathematics, neuroscience and philosophy to think about consciousness. Strange loops can be observed between the brain and mind, between the individual and society, and between thinking and doing in design. As one looks for their essence, we cross between levels of abstraction to find ourselves back where we started. I use this metaphor to define creative loops and apply them to critically examine how theory and practice co-exist in design education and research. The paper closes with two strategies to integrate theory and practice in design: by combination and by chunking.
Downloads
References
Forehand, M. (2010). Bloom’s taxonomy. Emerging perspectives on learning, teaching, and technology, 41(4), 47-56.
Freire, P. (2000). Pedagogy of the Oppressed. Continuum.
Ghassan, A. (2019). Designerly Ways of Speaking: Investigating How the Design Tribe of Researchers Speak on Design Thinking (Publication Number 27992023) [Ph.D., University of Northumbria at Newcastle (United Kingdom)]. ProQuest Dissertations & Theses Global. Ann Arbor.
Hofstadter, D. R. (2007). I Am a Strange Loop. Basic Books. https://books.google.co.nz/books?id=ukI4DgAAQBAJ
Jimenez, A. (2020). The Silicon Doctrine. TripleC: Communication, Capitalism & Critique. Open Access Journal for a Global Sustainable Information Society, 18(1), 322-336.
Manzini, E., & Coad, R. (2015). Design, When Everybody Designs : An Introduction to Design for Social Innovation. MIT Press.
Martin Juez, F. (2002). Contribuciones para una antropología del diseño. GEDISA.
Roberts, P. (1982). What is design? Journal of Art & Design Education, 1(2), 269-278.
Schön, D. A. (2016). The reflective practitioner : how professionals think in action. Routledge.
Shulman, L. S. (2005). Signature pedagogies in the professions. Daedalus, 134(3), 52-59.
Sosa, R. (2021, 05/28). Designerly research and researcherly design skills, mindsets, and methods for revolutionary practices. DAT Journal, 6(2), 386-402. https://doi.org/10.29147/dat.v6i2.408
Yee, J. (2017). The researcherly designer/the designerly researcher. In L. Vaughan (Ed.), Practice-based Design Research (pp. 155). Bloomsbury Academic.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2022 Ricardo Sosa
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Authors who publish in this journal agree to the following terms:
a. Authors retain copyright and grant the journal the right of first publication, with the work simultaneously licensed under a Creative Commons Attribution License that allows sharing of the work with acknowledgment of authorship and initial publication in this journal.
b. Authors are authorized to assume additional contracts separately, for non-exclusive distribution of the version of the work published in this journal (eg, to publish in an institutional repository or as a book chapter), with acknowledgment of authorship and initial publication in this journal.