Crunch: Análisis del fenómeno en el escenario del desarrollo de juegos independientes

Autores/as

DOI:

https://doi.org/10.53450/2179-1465.RG.2022v13i3p5-15

Palabras clave:

Crunch time, Juegos Independientes, Indie Games, Industria AAA, Industria de los juegos

Resumen

La industria de los juegos sufre un problema de horas extra obligatorias no pagadas. Esto a menudo tiene lugar en los meses previos al lanzamiento del juego o un evento importante, y se lo conoce como "crunch" o "crunch time". A través de una revisión de la literatura, este artículo investiga el fenómeno generalizado del tiempo crunch en la industria AAA como en la industria independiente de juegos digitales. Establecemos los factores que influyen en este comportamiento y brindamos ejemplos de cómo puede afectar la vida personal y la salud mental de los trabajadores. También descubrimos que el crunch sigue siendo un problema, incluso con los desarrolladores independientes, y está relacionado con la cultura de desarrollo de juegos. Este trabajo vincula una alta incidencia del síndrome de burnout y la baja expectativa de tiempo en la industria AAA —entre 3 y 9 años (Cote & Harris, 2021)— entre los trabajadores de videojuegos para crunch. Según la IGDA, el 42% de los desarrolladores están sujetos a crunch. Esperamos arrojar luz sobre el tema y, al hacerlo, crear conciencia sobre las condiciones de trabajo insalubres a las que están sujetos los trabajadores del juego. También esperamos que se puedan crear expectativas nuevas y más realistas con respecto al desarrollo de juegos independientes, respetando la práctica y sus desarrolladores.

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Biografía del autor/a

Daniel Prieto, Universidade Anhembi Morumbi

Daniel Teixeira Prieto linked to PPG Design (Master's) at Universidade Anhembi Morumbi and a bachelor's degree in Game Design from the same institution. He works in the “Meios Interativos e Emerentes” line, researching the universe of games, with an emphasis on independent development. He has experience in the area of ​​game design, working at the independent studio "Galactonautas".

Sérgio Nesteriuk, Anhembi Morumbi University

Sergio Nesteriuk is one of the pioneers of games studies in Brazil and an academic researcher, independent producer, script and project consultant with international experience, and particular interest in games, animation, film, tv series and transmedia. Since 2003, he is professor of Game Design teaching in the undergraduate and graduate Design program at the Anhembi Morumbi University, where he leads a number of research projects. He is a curator of the Brazilian Independent Game Festival, consultant and juror in games and animation awards. He is a Design Postgraduate Program (Masters and Ph.D.) Coordinator and a peer reviewer (ad hoc consultant) at São Paulo Research Foundation (Fapesp), the Funding Authority for Studies and Projects (Finep), and the Ministry of Culture of Brazil (MinC).

Citas

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Publicado

2022-06-30

Cómo citar

PRIETO, D.; NESTERIUK, S. Crunch: Análisis del fenómeno en el escenario del desarrollo de juegos independientes. Revista GEMInIS, [S. l.], v. 13, n. 3, p. 5–15, 2022. DOI: 10.53450/2179-1465.RG.2022v13i3p5-15. Disponível em: https://revistageminis.ufscar.br/index.php/geminis/article/view/731. Acesso em: 3 jul. 2024.

Número

Sección

Colección LINK2022: Investigación Guiada por la Práctica en Comunicación y Di