Quests in World of Warcraft as Serial Narrative Structure

Authors

  • Jônatas Kerr de Oliveira UFSCar
  • João Massarolo UFSCar

Keywords:

Quests, Serial Narrative, Video games

Abstract

Assuming that the quests in WoW works as a narrative framework within the game, we try to verify that this structure has characteristics that might characterize itself as a serial narrative. For such, an analysis of the main features of the television serial narrative, as well as the structure of quests is made to verify the feasibility of such approach. As a serial narrative structure, the structure of quests in MMORPGs opens a wide range of possibilities, both for theoretical analysis of videogames, as for the game designers to improve the amount of details on the fictional worlds they create.

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Author Biographies

Jônatas Kerr de Oliveira, UFSCar

Foi professor substituto do Depto. de Artes e Comunicação (DAC) da UFSCar. Mestre em Imagem e Som pelo PPGIS - UFSCar.

João Massarolo, UFSCar

Cineasta, professor universitário, Doutor em Cinema e Audiovisual pela USP. É professor associado do Departamento de Artes e Comunicação da Universidade Federal de São Carlos – UFSCar, desde 1992 e, atualmente, coordena o Grupo de Estudos em Mídias Interativas em Imagem e Som.

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How to Cite

KERR DE OLIVEIRA, J.; MASSAROLO, J. Quests in World of Warcraft as Serial Narrative Structure. Revista GEMInIS, [S. l.], v. 1, n. 1, p. 6–30, 2010. Disponível em: https://revistageminis.ufscar.br/index.php/geminis/article/view/5. Acesso em: 3 jul. 2024.

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