Compositional features applied to the music video game track as narrative and gameplay elements: The example of yasunori mitsuda and his composition for chrono cross

Authors

  • Luiz Fernando Valente Roveran Unesp
  • Yara Borges Caznok Unesp

Keywords:

Videogame, Trilha musical, RPG, Chrono Cross, Yasunori Mitsuda

Abstract

This article aims to highlight the use of techniques and resources of musical composition as elements of constructive assistance to the other constituents of an electronic game - especially the narrative and its gameplay. This was done through the analysis of the musical track of a well-known Japanese RPG - Chrono Cross (1999) - and considering its connection with the game as a whole. The results point to an intrinsic relationship between music and the media to which it is associated, in addition to a clear concern of composer Yasunori Mitsuda in seeking an aesthetic and functional unity.

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Author Biographies

Luiz Fernando Valente Roveran, Unesp

Licenciado em Educação Musical pelo Instituto de Artes da Unesp (2013).

Yara Borges Caznok, Unesp

Doutorado em Psicologia Social pela Universidade de São Paulo (2001). Responsável pela criação e Coordenação do Projeto de Extensão Da Capo Curso Preparatório para o Vestibular de Música. Atualmente, é Coordenadora do Conselho de Cursos de Bacharelado em Música e de Licenciatura em Educação Musical do Instituto de Artes da UNESP, campus São Paulo.

References

BURT, George. The Art of Film Music. New York: Northeastern University Press, 1996.

CARRASCO, Ney. Sygkhronos: A Formação da Poética Musical no Cinema. São Paulo: Via Lettera, 2003.

CASELLA, Alfredo & MORTARI, Virgílio. The Technique of Contemporary Orchestration. Milano: Ricordi, 2004.

COLLINS, Karen. Game Sound: An Introduction to the History,

Theory and Practice of Video Game Music and Sound Design. Cambridge: The MIT Press, 2008.

MITSUDA, Yasunori. Interview with Yasunori Mitsuda. Entrevista para o site www.squareenixmusic.com, 2005. Em: <http://www.squareenixmusic.com/features/interviews/yasunorimitsuda.shtml>. Acessado em 05/05/2014.

____________. Yasunori Mitsuda Talks Chrono Trigger: Mysteries Solved, Clarifications Made. Entrevista para o site www.originalsoundversion.com, 2008. Em: <http://www.originalsoundversion.com/yasunori-mitsuda-talks-chrono-triggermysteries-solved-clarifications-made/>. Acessado em 05/05/2014.

PRADO, Gilbertto & VANNUCHI, Hélia. Discutindo o conceito de Gameplay. In: Texto Digital, Florianópolis: UFSC, v.5, n.2, p.138, 2009. Disponível em <https://periodicos.ufsc.br/index.php/textodigital/article/view/1807-9288.2009v5n2p130/13190>. Acessado em 01/05/2014.

SALEN, Katie & ZIMMERMAN, Eric. Rules of Play: Game Design Fundamentals. Cambridge: The MIT Press, 2004.

SEBESKY, Don. The Contemporary Arranger. Sherman Oaks:

Alfred Publishing. 1979.

CDs

MITSUDA, Yasunori. Chrono Cross Original Soundtrack. Tóquio: DigiCube, 1999. 3 CDs (173 min): digital, estéreo. SSCX-10040.

Partituras

BEETHOVEN, Ludwig van. 33 Veränderungen über einen Walzer von A. Diabelli für das Pianoforte, Op. 120. Stuttgart: Cotta, 1891.

MITSUDA, Yasunori. Chrono Cross Original Soundtrack. Tóquio: Doremi Music Publishing, 2000.

_________________. Chrono Trigger Original Sound Version Piano Sheet Music. Tóquio: Doremi Music Publishing, 2008.

Jogos Eletrônicos

CHRONO Cross. KATO, Masato. Tóquio: Squaresoft, 1999. 2 CD-ROM, NTSC.

Published

2014-07-13

How to Cite

VALENTE ROVERAN, L. F.; BORGES CAZNOK, Y. Compositional features applied to the music video game track as narrative and gameplay elements: The example of yasunori mitsuda and his composition for chrono cross. Revista GEMInIS, [S. l.], v. 5, n. 2, p. 185–203, 2014. Disponível em: https://revistageminis.ufscar.br/index.php/geminis/article/view/197. Acesso em: 22 jul. 2024.

Issue

Section

Abordagens Multiplataformas