Compositional features applied to the music video game track as narrative and gameplay elements: The example of yasunori mitsuda and his composition for chrono cross
Keywords:
Videogame, Trilha musical, RPG, Chrono Cross, Yasunori MitsudaAbstract
This article aims to highlight the use of techniques and resources of musical composition as elements of constructive assistance to the other constituents of an electronic game - especially the narrative and its gameplay. This was done through the analysis of the musical track of a well-known Japanese RPG - Chrono Cross (1999) - and considering its connection with the game as a whole. The results point to an intrinsic relationship between music and the media to which it is associated, in addition to a clear concern of composer Yasunori Mitsuda in seeking an aesthetic and functional unity.Downloads
References
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CDs
MITSUDA, Yasunori. Chrono Cross Original Soundtrack. Tóquio: DigiCube, 1999. 3 CDs (173 min): digital, estéreo. SSCX-10040.
Partituras
BEETHOVEN, Ludwig van. 33 Veränderungen über einen Walzer von A. Diabelli für das Pianoforte, Op. 120. Stuttgart: Cotta, 1891.
MITSUDA, Yasunori. Chrono Cross Original Soundtrack. Tóquio: Doremi Music Publishing, 2000.
_________________. Chrono Trigger Original Sound Version Piano Sheet Music. Tóquio: Doremi Music Publishing, 2008.
Jogos Eletrônicos
CHRONO Cross. KATO, Masato. Tóquio: Squaresoft, 1999. 2 CD-ROM, NTSC.
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