Gamification: conceptual approach and construction for applications on Interactive Digital TV
Keywords:
Gamificação, Interatividade, T-learning, TV Digital, EdutretenimentoAbstract
The implementation of Digital TV in Brazil opens space for the development of educational content based on the concepts of t-learning and edutretenimento. The study proposes the application of gamification as a communication link to encourage and modify the behavior of users. However, it comes up against the conceptual problematic of the term, since the literature has several broad definitions, which vary according to the context of application. The objective of this exploratory study is to propose a conceptual approach in order to construct a delimited concept that supports the system of gamification in Digital Interactive TV.Downloads
References
ABT, Charles. Serious Games. New York: The Viking Press. 1970.
AARRENIEMI-JOKIPELTO, Päivi. T-learning Model for Learning Via Digital TV. Industrial IT Laboratory. Helsinki UniversityofTecnology. Disponível em: http://www.it.lut.fi/eaeeie05/proceedings/p21.pdf . Acesso em 10 ago. 2013.
CALLOIS, Roger. Man, play and games. Chicago: University of Illinois Press, 2001. Tradução do original francês Les jeux et les homes, 1958.
CLARK, Tim. Gamification Gets Down to Business. Forbes. (2011) Disponível em: <http://www.forbes.com/sites/sap/2011/09/15/gamification-gets-down-to-business/>. Acesso em: 03 jul. 2013.
DETERDING, Sebastian. et al. Gamification: Toward a Definition. In: CHI 2011. Vancouver, BC, Canada. 2011. Disponível em: <http://gamification-research.org/wp-content/uploads/2011/04/02-Deterding-Khaled-Nacke-Dixon.pdf> Acesso em 05 jul. 2013.
FREEMAN, Christopher. Economics of Industrial Innovation. Cambridge, MIT, 1986.
HEGENBERG, Leonidas. Definições: termos teóricos e significado. São Paulo: Cultrix / Ed. da Universidade de São
Paulo, 1974.
HUIZINGA, Johan. Homo Ludens. Tradução de J. P. Monteiro. São Paulo: Perspectiva, 2004, 1938.
HUOTARI, Kai.; HAMARI, Juho. Defining Gamification - A Service Marketing Perspective. Proceedings of the 16th International Academic Mind Trek Conference, Tampere, Finland, October 3-5, 2012.
KAPP, Karl. The gamification of learning and instruction: game-based methods and strategies for training and education. Pfeiffer: San Francisco, 2012.
LYTRAS, Miltiadis. InteractiveTelevisionand e-learning convergence: examining the potencial of t-learning. ELTRUN, 2002.
LOVELL, Nicholas. Gamification: Hype or Game-Changer? Wall Street Journal. (2011). Disponível em: <http://blogs.wsj.com/tech-europe/2011/05/04/gamification-hype-or-game-changer/>. Acesso em: 03 jul. 2013.
MCGONIGAL, Jane. Reality is Broken: Why Games Make Us Better and How They Can Change the World. New York: Penguin, 2011.
SALEN, Katie.; ZIMMERMAN, Eric. Rules of play: Game design fundamentals. Cambridge, MA: MIT Press, 2003.
WALLDÉN, Sari.; SORONEN, Anne. Edutainment. From Television and Computers to Digital Television. University of Tampere Hypermedia Laboratory. Disponível em: <http://www.uta.fi/hyper/julkaisut/b/fitv03b.pdf >. Acesso em 05 de jul. 2013.
WERBACH, Kevin; HUNTER, Dan. For the Win: How Game Thinking Can Revolutionize Your Business. Philadelphia: Wharton Digital Press, 2012. Disponível em: http://wdp.wharton.upenn.edu/books/for-the-win/>. Acesso em: 04 mar. 2013.
WU, Michael. What is gamification, really? Disponível em: <http://lithosphere.lithium.com/t5/Science-of-Socialblog/What-is-Gamification-Really/ba-p/30447>. Acessoem: 05 jul. 2013.
ZICHERMANN, Gabe. Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps. Sebastopol, CA, EUA: O’Reilly Media, 2011.Disponível em: <http://it-ebooks.info/book/570/>. Acesso em: 05 jul. 2013.
Downloads
Published
How to Cite
Issue
Section
License
Authors who publish in this journal agree to the following terms:
a. Authors retain copyright and grant the journal the right of first publication, with the work simultaneously licensed under a Creative Commons Attribution License that allows sharing of the work with acknowledgment of authorship and initial publication in this journal.
b. Authors are authorized to assume additional contracts separately, for non-exclusive distribution of the version of the work published in this journal (eg, to publish in an institutional repository or as a book chapter), with acknowledgment of authorship and initial publication in this journal.